Archive for September 2008

Clever flash game teaches embedded programming

Here’s a clever take on the program-the-robot game that does a nice job of teaching of how to think in terms of subroutines and perform instruction-space optimization — in this case the speed-space tradeoff definitely favors space. It feels a lot like programming shaders!

More on __restrict

The __restrict keyword doesn’t affect how the compiler itself aliases pointers: instead, it’s about what the compiler can assume you, the progammer, may or may not have aliased.