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	<title>Comments on: Clever flash game teaches embedded programming</title>
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	<link>http://assemblyrequired.crashworks.org/2008/09/19/clever-flash-game-teaches-embedded-programming/</link>
	<description>Technical Notes On Game Development</description>
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		<title>By: Ruskin</title>
		<link>http://assemblyrequired.crashworks.org/2008/09/19/clever-flash-game-teaches-embedded-programming/comment-page-1/#comment-38</link>
		<dc:creator>Ruskin</dc:creator>
		<pubDate>Tue, 23 Sep 2008 07:09:26 +0000</pubDate>
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		<description>This game absolutely favors a space-over-speed tradeoff; sometimes you need a few nops to make it work.

That level seems to be the hardest in the game; it stymied everyone in the office with a big ?! .</description>
		<content:encoded><![CDATA[<p>This game absolutely favors a space-over-speed tradeoff; sometimes you need a few nops to make it work.</p>
<p>That level seems to be the hardest in the game; it stymied everyone in the office with a big ?! .</p>
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		<title>By: syskill</title>
		<link>http://assemblyrequired.crashworks.org/2008/09/19/clever-flash-game-teaches-embedded-programming/comment-page-1/#comment-37</link>
		<dc:creator>syskill</dc:creator>
		<pubDate>Mon, 22 Sep 2008 19:52:42 +0000</pubDate>
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		<description>Is there any solution to level 10 that doesn&#039;t involve a metric assload of wasted cycles?</description>
		<content:encoded><![CDATA[<p>Is there any solution to level 10 that doesn&#8217;t involve a metric assload of wasted cycles?</p>
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