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	<title>Comments on: Router QoS for Source games running on Steam</title>
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	<link>http://assemblyrequired.crashworks.org/2008/12/15/router-qos-steam-games/</link>
	<description>Technical Notes On Game Development</description>
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		<title>By: Felipe</title>
		<link>http://assemblyrequired.crashworks.org/2008/12/15/router-qos-steam-games/comment-page-1/#comment-69</link>
		<dc:creator>Felipe</dc:creator>
		<pubDate>Fri, 16 Jan 2009 11:15:53 +0000</pubDate>
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		<description>Nice arcticle.
But actually, you can shape income traffic on tcp connections because of tcp&#039;s congestion control. I find it useful to prioritize voip (udp) over www (tcp).
Check this post: http://forum.openwrt.org/viewtopic.php?id=4112&amp;p=1.</description>
		<content:encoded><![CDATA[<p>Nice arcticle.<br />
But actually, you can shape income traffic on tcp connections because of tcp&#8217;s congestion control. I find it useful to prioritize voip (udp) over www (tcp).<br />
Check this post: <a href="http://forum.openwrt.org/viewtopic.php?id=4112&#038;p=1" rel="nofollow">http://forum.openwrt.org/viewtopic.php?id=4112&#038;p=1</a>.</p>
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