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	<title>Comments on: Sentences That Should Be Carved Into Foreheads</title>
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	<link>http://assemblyrequired.crashworks.org/2008/12/22/ea-stl-prevents-memory-leaks/</link>
	<description>Technical Notes On Game Development</description>
	<lastBuildDate>Wed, 21 Jul 2010 18:22:16 -0700</lastBuildDate>
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		<title>By: On _purecall and the Overhead(s) of Virtual Functions &#171; Ofek&#8217;s Visual C++ stuff</title>
		<link>http://assemblyrequired.crashworks.org/2008/12/22/ea-stl-prevents-memory-leaks/comment-page-1/#comment-5214</link>
		<dc:creator>On _purecall and the Overhead(s) of Virtual Functions &#171; Ofek&#8217;s Visual C++ stuff</dc:creator>
		<pubDate>Thu, 03 Jun 2010 20:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://assemblyrequired.crashworks.org/?p=92#comment-5214</guid>
		<description>[...] to optimize – you can get tangible results by eliminating virtual calls. It&#8217;s widely considered a good practice to use the added flexibility of virtual functions when you have a concrete reason and not just for [...]</description>
		<content:encoded><![CDATA[<p>[...] to optimize – you can get tangible results by eliminating virtual calls. It&#8217;s widely considered a good practice to use the added flexibility of virtual functions when you have a concrete reason and not just for [...]</p>
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		<title>By: repi</title>
		<link>http://assemblyrequired.crashworks.org/2008/12/22/ea-stl-prevents-memory-leaks/comment-page-1/#comment-4929</link>
		<dc:creator>repi</dc:creator>
		<pubDate>Tue, 09 Jun 2009 21:39:29 +0000</pubDate>
		<guid isPermaLink="false">http://assemblyrequired.crashworks.org/?p=92#comment-4929</guid>
		<description>PP is awesome and we use EASTL a lot as a base here at DICE (esp. the fixed containers &quot;extension&quot;), though as with any library you need to know how &amp; where to use what.</description>
		<content:encoded><![CDATA[<p>PP is awesome and we use EASTL a lot as a base here at DICE (esp. the fixed containers &#8220;extension&#8221;), though as with any library you need to know how &amp; where to use what.</p>
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