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	<title>Comments on: More About Rounding On MSVC-x86</title>
	<atom:link href="http://assemblyrequired.crashworks.org/2009/01/13/sse2-fastest-rounding-on-x86/feed/" rel="self" type="application/rss+xml" />
	<link>http://assemblyrequired.crashworks.org/2009/01/13/sse2-fastest-rounding-on-x86/</link>
	<description>Technical Notes On Game Development</description>
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		<title>By: Yuhong Bao</title>
		<link>http://assemblyrequired.crashworks.org/2009/01/13/sse2-fastest-rounding-on-x86/comment-page-1/#comment-3519</link>
		<dc:creator>Yuhong Bao</dc:creator>
		<pubDate>Sun, 12 Apr 2009 20:26:08 +0000</pubDate>
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		<description>SSE3 have FISTTP which allows direct access to truncation mode when using the x87 stack.</description>
		<content:encoded><![CDATA[<p>SSE3 have FISTTP which allows direct access to truncation mode when using the x87 stack.</p>
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		<title>By: cb</title>
		<link>http://assemblyrequired.crashworks.org/2009/01/13/sse2-fastest-rounding-on-x86/comment-page-1/#comment-63</link>
		<dc:creator>cb</dc:creator>
		<pubDate>Wed, 14 Jan 2009 00:45:24 +0000</pubDate>
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		<description>IMO the biggest win from the sse conversions is that you have direct access to round-to-int and trunc-to-int without changing FPU mode or checking for negatives.</description>
		<content:encoded><![CDATA[<p>IMO the biggest win from the sse conversions is that you have direct access to round-to-int and trunc-to-int without changing FPU mode or checking for negatives.</p>
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