Thanks to everyone who came to my “Forensic Debugging” talk at the 2011 Game Developers’ Conference. I hope it was valuable to all who attended.
The lecture covered a great deal of ground in a short time, and so the slides necessarily had to go by rather quickly. Eventually a video of my presentation will be at the GDC vault. In the meantime, I’ve exported most of the deck as a series of annotated PDF images here, to help fill in the notes of anyone who might have attended but missed a point or two.
The intent of my talk was to give a general overview of the forensic mindset, the tools available, and demonstrate that rather than being a dark art, the science of crash analysis is something that everyone can learn.