Angry-looking Mars The annotated slides for my GDC talk on Forensic Debugging and Crash Analysis, containing my speaker’s notes and some narration, are now available for download in PDF format here. The PowerPoint should appear on the GDC Vault and Valve’s Publications webpage soon, too.

This week I’m looking into the Steam side of Valve’s automated customer crash collecting technology, and what we can do to accumulate and usefully expose customer stability data to all our partners who ship with Steamworks. If you think this would be a useful feature for your studio to use in its games, please let me know! You can either contact me through the comment form here, or by mailing me directly at my Valve address.

One Comment

  1. Shawn says:

    I read your GDC presentation, went to your blog and saw that you are considering opening up crash collection data to steam-based games. I was wondering how far along you are and if it’s also available on the PS3?

    Also, do you internally use your breakpad method for consoles or your other approach, hand-rolled on the ps3 and using kd on 360?

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