Archive for March 2012

“AI-Driven Dynamic Dialog” at GDC 2012

At last week’s Game Developers’ Conference I delivered a talk titled “AI-driven Dynamic Dialog”, describing the dialog system used in Left4Dead, Dota, and basically all of Valve’s games since The Orange Box. A PDF export of the slides for my talk is now available here. I’ve also created a support page where I’ll gather all […]