Clever flash game teaches embedded programming

Here’s a clever take on the program-the-robot game that does a nice job of teaching of how to think in terms of subroutines and perform instruction-space optimization — in this case the speed-space tradeoff definitely favors space. It feels a lot like programming shaders!

2 Comments

  1. syskill says:

    Is there any solution to level 10 that doesn’t involve a metric assload of wasted cycles?

  2. Ruskin says:

    This game absolutely favors a space-over-speed tradeoff; sometimes you need a few nops to make it work.

    That level seems to be the hardest in the game; it stymied everyone in the office with a big ?! .

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