GDC 2011: Crash Analysis and Forensic Debugging
This is the support page for my talk at the 2011 Game Developer’s Conference, Forensic Debugging: How To Autopsy, Repair, and Reanimate a Release-built Game.
This talk took place on 1:30pm Wednesday, March 2nd. Eventually the full slides for this program, with annotation, will be available at the GDC Vault and on Valve’s website. In the meantime, I’ve exported most of the deck with my speaker’s notes as a PDF document here, to help fill in the notes of anyone who might have attended but missed a point or two.
Here’s the contents of the bibliography slides from the end of the lecture:
•(Microsoft) Kirk Glerum, Kinshuman Kinshumann, Steve Greenberg, Gabriel Aul, Vince Orgovan, Greg Nichols, David Grant, Gretchen Loihle, and Galen Hunt. Debugging in the (Very) Large: Ten Years of Implementation and Experience. bit.ly/4lBgkH