GDC 2015: Sunset Overdrive’s Open World Technology
At the 2015 Game Developers’ Conference, I delivered a talk on Sunset Overdrive and how Insomniac Games adapted our engine from one designed for linear games like Resistance to one that provides a seamless, continually-streaming open world.
You can download the Powerpoint slide deck here. It contains my speakers’ notes and all the video.
You can also download the slides and notes as a PDF document, although this does not contain the animation or videos.