GDC 2015: Sunset Overdrive’s Open World Technology

At the 2015 Game Developers’ Conference, I delivered a talk on Sunset Overdrive and how Insomniac Games adapted our engine from one designed for linear games like Resistance to one that provides a seamless, continually-streaming open world.

You can download the Powerpoint slide deck here. It contains my speakers’ notes and all the video.

You can also download the slides and notes as a PDF document, although this does not contain the animation or videos.

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